Animations
Motion Budget Strategy for 60fps Product Interfaces
Motion Budget Strategy for 60fps Product Interfaces
Not every animation should ship. Motion needs a budget just like bundle size.
Core principles
- Animate transform and opacity first
- Limit concurrent animations in one viewport
- Reserve heavy effects for high-value moments
Product rule
If animation delays task completion, simplify it. Utility beats decoration in critical flows.
Measurement
Test on mid-range mobile devices, not only developer laptops.

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