Shadows
Realistic Card Shadows Without Over-Blur
Realistic Card Shadows Without Over-Blur
Most flat-looking UIs fail because shadows are too strong or too blurry. A realistic card shadow is usually a stack of subtle layers.
Common mistake
One large shadow with high blur creates fog around the element. It reduces contrast and makes layout feel soft in a bad way.
Better approach
Use 2-3 shadows with different distance and opacity:
- Tight base shadow for contact
- Mid shadow for depth
- Soft ambient shadow for atmosphere
Color-aware shadows
Pure black shadows are rarely ideal. Slightly tint shadows based on your background hue for more natural results.
Interaction state
On hover, change vertical offset and opacity, not only blur radius. The card should feel lifted, not glowing.
Team standard
Define shadow tokens for:
- Surface 1
- Surface 2
- Floating action
- Modal

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